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Jasper Vice: Legends Untold
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Devlog
The Time Trials!
October 01, 2024
by
SoltorchGames
We just added timed races to the game! Each level now contains several rings that you can fly though, activating a time trial. The faster your time, the more stars you can earn. Can you get 3 stars on...
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Devblog Update #76: Post-Mortem???
August 19, 2022
by
SoltorchGames
Jasper Vice has been on Steam for two weeks now, so I figured I should wrap up the blog, and social media stuff for now. We'll be picking it back up next year as we start working on the sequel though!...
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Devblog Update #75: Launch Day!
August 04, 2022
by
SoltorchGames
It's been a crazy few years making this thing, and it's just the first step of a much larger journey. I feel a strong connection with Jasper as he's going through the initial entry tests to join the V...
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Devblog Update #74: Game Launch Next Week! Also, a Trailer!
July 29, 2022
by
SoltorchGames
Wishlist on Steam ! Just a reminder that the first level of the game is up on Steam as part of the Beta! Full launch is next week (August 4th) and we have a new trailer out! --------------------------...
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Devblog Update #73: Launch Date Approaching! Beta Update
July 15, 2022
by
SoltorchGames
Wishlist on Steam ! Just a reminder that the first level of the game is up on Steam as part of the Beta! We're only a few weeks from the full launch, which is crazy! (August 4th) These last few weeks...
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Devblog Update #72: Oh no, I missed one! (And Launch Date)
July 01, 2022
by
SoltorchGames
Wishlist on Steam ! Just a reminder that the first level of the game is up on Steam as part of the Beta! Also, I just wanted to let you all know that I'm still alive, and things are still moving forwa...
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Devblog Update #71: BETA Launch!!!
June 03, 2022
by
SoltorchGames
Wishlist on Steam ! Today's the day! The Beta for Jasper Vice is officially available. Containing Level 1 of 3. Theoretically the game is feature-complete, and now just needs a lot of tweaks and polis...
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Devblog Update #70: Foliage, SFX & Cutscenes!
May 20, 2022
by
SoltorchGames
Wishlist on Steam ! Two weeks from official Beta launch! I've been keeping busy lately adding foliage to the Garden of Aska, putting in sound fx for various things, and finishing up the level flow and...
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Devblog Update #69: Audio, and Underground Gardens!
May 06, 2022
by
SoltorchGames
Wishlist on Steam ! One month from official Beta launch! These past two weeks I've been trying to balance adding in new content in Zone 3, and polishing/improving existing content in preparation for B...
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Devblog Update #68: Ancient Cities, Planting, and Tweaks!
May 06, 2022
by
SoltorchGames
Wishlist on Steam ! It's been a fun two weeks! Lots of variety and different tweaks and improvements, along with some major stuff. First off, I went back and polished up some of the existing gameplay...
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Devblog Update #67: Viruses, Bugs, and Music!
April 08, 2022
by
SoltorchGames
Wishlist on Steam ! Well, this sprint didn't go as planned! For most of these past two weeks, I've been either down with, or recovering from that nasty virus that's been the talk of the town for the p...
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Devblog Update #66: Animal Rescue, Audio, and Gamepads!
March 25, 2022
by
SoltorchGames
Wishlist on Steam ! The second mission on Mt. Eldur is complete! I don't want to give too many spoilers, but let's just say that Dragons can withstand heat better than baby "Moledillos". I had to prog...
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Devblog Update #65: Rams, Owls, and a quest!
March 11, 2022
by
SoltorchGames
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Devblog Update #64: Weights, "Moledillos", and Steam!
February 25, 2022
by
SoltorchGames
First off, launch is about 6 months away, so we finally got a Steam page set up! Wishlist if you want it! ( https://store.steampowered.com/app/1919310/Jasper_Vice_Legends_Untold/ ) It feels crazy that...
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Devblog Update #62: Tutorials and cozy caves!
February 11, 2022
by
SoltorchGames
One of the things that we've gotten a fair bit of feedback on is the new player experience. They're more or less dropped into the world, and left to figure out the controls for themselves. While that...
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Devblog Update #62: Options, Alicorns and Volcanoes!
January 28, 2022
by
SoltorchGames
Well it's been a good two sprints to kick off 2022! There were some pretty significant improvements made in this last one. First off, I added in Gamepad support , so those who want to play with joysti...
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Devblog Update #61: Starting the next level!
January 14, 2022
by
SoltorchGames
2022 has begun! Or, as some people like to put it, 2020 part 3. As a team we took a break over Christmas, to enjoy time with family, and get a fresh inspiration and perspective on the game that you ca...
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Devblog Update #60(!!!): Releasing Demo #2!
December 17, 2021
by
SoltorchGames
60 devblogs... That's 120 weeks, or 600 work-days that have gone into this game so far. That's insane! Granted, it hasn't been full-time, and we essentially re-booted the project when we switched to U...
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Devblog Update #59: Wrapping things up!
December 03, 2021
by
SoltorchGames
Crazy to think that we're in December already! We've been working on Deilen Fel (Level 2 of this game) since June 7th, and it's really come together well. The plan is to work on bugfixing and polish t...
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Devblog Update #58: Colors and Tones
November 19, 2021
by
SoltorchGames
If last Devblog was all about flashy explosions, this one is more about ambiance. The Watcher chamber, and the Vault below it is meant to evoke a different feeling than the rest of Deilen Fel. Up abov...
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Devblog Update #57: Dodge the Beams!
November 05, 2021
by
SoltorchGames
This past sprint has been focused pretty much entirely on programming the Watcher. I finally have a design I'm running with for the gameplay/implementation, so now it's just a matter of getting it don...
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Devblog Update #56: Back to Code.
October 22, 2021
by
SoltorchGames
I'm having to work the rust off my coding skills. It's been a few months since I've done much of it! Moving forward I'll have to get used to balancing my time between design, art, and coding again. Ge...
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Devblog Update #55: Doors are for people to come and go.
October 08, 2021
by
SoltorchGames
Happy Canadian Thanksgiving Weekend!!! This sprint we have the sad news that our main programmer for the past several months has decided to step back from the project for the time being, due to person...
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Devblog Update #54: Moving to the Vault!
September 24, 2021
by
SoltorchGames
This sprint there has been significant progress made on the save system. I dare say it's pretty much done! While getting some of these core back-end systems in place isn't glamorous, it sure is essent...
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Devblog Update #53: Gus and more Fungus!
September 10, 2021
by
SoltorchGames
Progress continues! I feel like I begin pretty much every update like that. But it's true though! Progress is being made! On the visual side of things, I got inspired and made some new plants to add t...
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Devblog Update #52: Two years in and Plants
August 27, 2021
by
SoltorchGames
Well, this devblog marks two years of working on this game! Wow. We certainly have come a long ways. In some senses it feels like we've only been working on the game for a little over a year, since la...
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Devblog Update #51: Maydrig and Journals?
August 13, 2021
by
SoltorchGames
One of the significant things I've been working on this past sprint was making a creature who lives in Level 2. This is a Maydrig. They may look fragile and beautiful, but they're actually quite hardy...
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Devblog Update #50: Cottage and Caretaker!
July 30, 2021
by
SoltorchGames
Progress continues! The caretaker NPC of this zone now has a place to live. The idea is that with the giant plants and such, she would have made her home out of some of the available fungi. I look for...
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Devblog Update #49: Mist and moss!
July 16, 2021
by
SoltorchGames
The inside of the giant tree is really starting to come together! We decided to focus entirely on the interior, and not allow the player to fly outside the tree. The scope to do the exterior as well,...
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Devblog Update #48: R&D & Giant Tree!
July 02, 2021
by
SoltorchGames
The second Island is slowly taking shape. There's a lot to think about and decide, in terms of how to use the feedback we've received to make the game better. We met as a team the other week and talke...
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Devblog Update #47: Bigger and (hopefully) better things!
June 18, 2021
by
SoltorchGames
With three weeks between us and the launch of the demo, we've had a chance to get and process some helpful feedback on the game. We've also been doing a lot of background work, R&D, and planning. Also...
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The week after Demo Launch
June 04, 2021
by
SoltorchGames
Well, the demo was launched last week (as you can tell by the title)! There were a few bigger quality-of-life improvement feedback pieces which we focused on implementing this past week. All in all, t...
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The Demo is now available!!!
May 28, 2021
by
SoltorchGames
1
As has been so famously said: "If you are not embarrassed by the first version of your product, you've launched too late." Well, I'm not completely embarrassed, but I do know there's a lot of work lef...
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Devblog Update #45: My wife broke the game...
May 21, 2021
by
SoltorchGames
To be fair, she was the one who suggested I use that title. ;) We've spent a lot of these past two weeks polishing features in preparation for a demo launch today . I made the mistake of waiting to do...
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Devblog Update #44: Final statue done. Demo launch next?!
May 08, 2021
by
SoltorchGames
The final (big) piece of the first zone is done! The statue of Tayrin now graces the final chamber of the Vault in the Plains of Epheroth. May her memory live on. A lot of work has gone into fixing bu...
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Devblog Update #43: Final Vault Room, and more help!
May 06, 2021
by
SoltorchGames
(For some reason this didn't publish. So it's two weeks late. My bad!) This sprint I got the final room in the Zone 1 Vault completed! With that, there's only one asset left to make and this first lev...
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Devblog Update #42: Camera Modes, Jackalopes and Big Squishing Rocks!
April 09, 2021
by
SoltorchGames
Despite having some technical issues with our file server, and some other things that came up IRL, there are some fun developments to report! I've been wanting to get multiple cameras modes working fo...
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Devblog Update #41: Dialogues, Quests, and UI, Oh my!
March 26, 2021
by
SoltorchGames
There's not a whole lot of exciting visuals to show off in this devblog, unfortunately. But I'll start off with the ones I have. The Second "Challenge Room" of the Vault has been made! It's essentiall...
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Devblog Update #40: Introducing someone new
March 12, 2021
by
SoltorchGames
This is Skye. A young gryphon who has a knack for inventing things. The airship he made, "The Hummingbird", suffered a malfunction and he landed it on the island the first level takes place on. Not be...
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Devblog Update #39: The next stage is beginning
March 03, 2021
by
SoltorchGames
(Note, this was originally posted at https://www.soltorch.com/post/devblog-update-39-the-next-stage-is-beginning ) First off, I had included a screenshot of the inside of Skye's cave in the last post,...
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Devblog Update 2.3: Slight change in plans
May 25, 2020
by
SoltorchGames
#Unity, #Unreal
(Copied from our official blog: https://www.soltorch.com/blog ) So the refactor of the code went well, and the wearables system was implemented smoothly! It was great fun to be able to change the loo...
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Devblog Update 1.1: Bug smashing time!
February 17, 2020
by
SoltorchGames
Well, we put out a rough demo last week, and got some feedback from it! Thank you to those who playtested and gave your thoughts/critiques. There were quite a number of bugs, some big and some small...
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Devblog Update 0.93 The time is upon us
February 04, 2020
by
SoltorchGames
I'll make this update short and sweet. This is the week (unless something completely unexpected happens and it gets moved to next week) of the demo launch. We just have a few bugfixes to deal with. Do...
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Devlog 0.2: Just starting out
September 21, 2019
by
SoltorchGames
Well, two weeks in, and the bones are taking shape. I've been working on getting the flight system working well, while at the same time maintaining cleaner code than there was in the prototype. As you...
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And so it begins
September 09, 2019
by
SoltorchGames
#Starting, #Jasper Vice, #First
I don't want to take too long here, since I'm staring at a blank project, and still have a long ways to go. Figured the blog should be updated though, since it's Day 1 of dev. The plan is to have an u...
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